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glDepthFunc

作者:爱百科

OpenGL的一个函数,用于指定深度缓冲比较值。

glDepthFunc介绍

OpenGL的一个函数,用于指定深度缓冲比较值。

glDepthFunc名称

glDepthFunc

glDepthFunc参数

func:指定深度缓冲比较函数

glDepthFunc参数取值范围

GL_NEVER,GL_LESS,GL_EQUAL,GL_LEQUAL,GL_GREATER,GL_NOTEQUAL,GL_GEQUAL,GL_ALWAYS,缺省值GL_LESS。

GL_NEVER,不通过(输入的深度值不取代参考值)

GL_LESS,如果输入的深度值小于参考值,则通过

GL_EQUAL,如果输入的深度值等于参考值,则通过

GL_LEQUAL,如果输入的深度值小于或等于参考值,则通过

GL_GREATER,如果输入的深度值大于参考值,则通过

GL_NOTEQUAL,如果输入的深度值不等于参考值,则通过

GL_GEQUAL,如果输入的深度值大于或等于参考值,则通过

GL_ALWAYS,总是通过(输入的深度值取代参考值)

glDepthFunc错误码

GL_INVALID_ENUM:参数值不合法。

GL_INVALID_OPERATION:在glBegin和glEnd之间调用。

glDepthFunc英文解释

NAME

glDepthFunc - specify the value used for depth buffer comparisons

C SPECIFICATION

void glDepthFunc( GLenum func )

PARAMETERS

func : Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The default value is GL_LESS.

DEscriptION

glDepthFunc specifies the function used to compare each incoming pixel z value with the z value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See "glEnable" and glDisable of GL_DEPTH_TEST.)

func specifies the conditions under which the pixel will be drawn. The comparison functions are as follows:

GL_NEVER : Never passes.

GL_LESS : Passes if the incoming z value is less than the stored z value.

GL_EQUAL : Passes if the incoming z value is equal to the stored z value.

GL_LEQUAL : Passes if the incoming z value is less than or equal to the stored z value.

GL_GREATER :

Passes if the incoming z value is greater than the stored z value.

GL_NOTEQUAL :

Passes if the incoming z value is not equal to the stored z value.

GL_GEQUAL : Passes if the incoming z value is greater than or equal to the stored z value.

GL_ALWAYS : Always passes.

The default value of func is GL_LESS. Initially, depth testing is disabled.

ERRORS

GL_INVALID_ENUM is generated if func is not an accepted value.

GL_INVALID_OPERATION is generated if glDepthFunc is called between a call to glBegin and the corresponding call to glEnd.

ASSOCIATED GETS

glGet with argument GL_DEPTH_FUNC

glIsEnabled with argument GL_DEPTH_TEST

SEE ALSO

"glDepthRange" , "glEnable"

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